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Getting Started

Terminal window
npx @mcptoolshop/sovereign

This downloads the package, opens the digital simulator in your default browser, and exits. No global install required. The CLI accepts a few flags:

Terminal window
npx @mcptoolshop/sovereign --print # the printable 34-sheet board game
npx @mcptoolshop/sovereign --start # audience-routed landing page (player / designer / auditor)
npx @mcptoolshop/sovereign --path # print the playable HTML path and exit
npx @mcptoolshop/sovereign --help # all flags

Open https://mcp-tool-shop-org.github.io/sovereign/ in any modern browser. Click Play now.

Each tagged release attaches sovereign-vX.Y.Z-release.zip to its GitHub Release page. Download it, unzip, and double-click 00-START-HERE.html. Everything runs offline.

  • A modern browser (Chrome / Firefox / Safari / Edge — anything from the last 3 years).
  • For npx: Node 18 or newer.
  • Nothing else. No account, no key, no network connection during gameplay.

The default game seats you (slot 0) against:

  • Hamilton (Treasury / Finance) — slot 1.
  • Morris (Merchant / Infrastructure) — slot 2.

7 laps, 21 turns total. The header shows seed: 2026 — that’s the default deterministic seed.

Click Roll dice, Buy / Decline / Bid / Vote as the surfaces present them. Every decision lands in the Ledger (bottom panel) with a human-readable reason.

When the game ends, the Endgame Report appears automatically with your Influence breakdown vs. the opponents’. The post-game Balance Report sits below it.

After npm install @mcptoolshop/sovereign (or unzipping the release):

release/
├── 00-START-HERE.html ← hyperlinked entry point
├── README.txt ← plain-text version
├── CHANGELOG.md ← v0.2 → v0.10 evolution
├── board-game/
│ ├── sovereign-board-game.html ← printable 34-sheet board game
│ ├── sovereign-economy-audit.html
│ └── sovereign-print-audit.html
├── digital-mode/
│ ├── sovereign-solo.html ← the playable digital game
│ └── sovereign-v0.10-freeze-audit.html
├── balance-evidence/ ← all v0.10 batch reports + raw JSON
└── design-history/ ← Phase 1 concept + Phase 2–5 audits
  • How to play — the actual game loop, board, Acts, and scoring.
  • Profiles — what your scripted opponents do, and why.