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Sovereign Handbook

Sovereign is a Hamilton-system board game about the founding of US public credit, plus a solo / digital adaptation that plays the same rules locally in a browser. This handbook covers what the game is, how to play, what the three opponent profiles do, and how the design got to v0.10.

  • Two artifacts, one design. A printable 34-sheet board game and a self-contained browser simulator — same rules.
  • Solo play with deterministic AI. Two scripted opponents. Same seed plus same human decisions = byte-identical ledger every time.
  • Three viable economic paths. Treasury / Finance dominates historically (59% of canonical wins at v0.10), Merchant / Infrastructure is the route economy (25%), Manufacturer / Industry is the late-game capacity build (16%).
  • No network, no account, no cloud, no LLM. The full game lives in one HTML file.
  • Getting started — install, first run, file map.
  • How to play — the game loop, the board, the Acts of Congress, scoring.
  • Profiles — the three scripted opponent strategies in detail.
  • Reference — CLI flags, rules tables, save / load format, batch simulation.
  • Design history — the v0.2 → v0.10 balance arc, with evidence.
  • Security — threat model, data handling.

The thesis of Sovereign is that public credit + federal finance were Alexander Hamilton’s dominant economic lever — but a Hamilton-system game must also let commerce and industry be viable paths to victory. The balance work (v0.2 → v0.10) was a nine-version, evidence-driven push to keep Treasury as the strongest profile (in line with history) without collapsing the design into a single-strategy game.

The full game source, balance evidence, and audit trail live in the mcp-tool-shop-org/sovereign repository.