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Getting Started

Terminal window
pip install "portlight[tui]"

Requires Python 3.11+. CLI-only: pip install portlight. No Python? npx @mcptoolshop/portlight.

TUI (recommended):

Terminal window
portlight tui

Pick New, then a captain type. Or CLI:

Terminal window
portlight new "Your Name" --type merchant

Or run portlight new "Your Name" without --type for the interactive captain selection roster.

Captain Home Edge Trade-off
Merchant Porto Novo Best prices, trust grows fast Heat penalties doubled
Smuggler Palm Cove Black market, contraband trade Higher heat, more inspections
Navigator Silva Bay Faster ships, longer range Weaker initial standing
Privateer Stormwall Naval combat, boarding advantage Poor merchant reputation
Corsair Corsair’s Rest Balanced combat + trade Master of none
Scholar Monsoon Reach Information advantage Low capital, fragile
Merchant Prince Al-Manar High starting capital Higher fees, pirate target
Dockhand Crosswind Isle Cheapest crew Lowest starting capital
Bounty Hunter Crosswind Isle Combat mastery Poor prices, distrusted

Start with merchant for your first run. It has the smoothest early game.

Terminal window
portlight market # See what's cheap here
portlight buy grain 10 # Buy cheap goods
portlight routes # Find where grain sells high
portlight sail al_manar # Sail to a destination
portlight advance # Travel day by day
portlight sell grain 10 # Sell at the destination
portlight ledger # See your trade history
  • Profit per voyage. Buy where stock is high, sell where it’s consumed.
  • Provisions. You consume one per day at sea. Buy before long voyages: portlight provision 15.
  • Ship condition. Repair storm damage at port: portlight repair.
  • The map. Run portlight map to see the world, routes, and your position.
  • Contracts — wait until you understand route profitability
  • Infrastructure — wait until you have 500+ silver and a steady income loop
  • Insurance and credit — mid-game tools, not early priorities
  • Victory paths — tracked automatically, check with portlight milestones
  • Combat gear — buy a weapon when you can afford it, not before
Silver Day What opens up
0-500 1-10 Basic trading, route discovery, first weapon
500-2000 10-25 Ship upgrades, first warehouse, simple contracts
2000-5000 25-50 Licenses, insurance, credit, multi-region trading
5000+ 50+ Victory path pursuit, full infrastructure, endgame waters