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Getting Started

Terminal window
pip install portlight

Requires Python 3.11+. No Python? Use npx @mcptoolshop/portlight instead.

Terminal window
portlight new "Your Name" --type merchant

Or run portlight new "Your Name" without --type for the interactive captain selection roster.

CaptainHomeEdgeTrade-off
MerchantPorto NovoBest prices, trust grows fastHeat penalties doubled
SmugglerPalm CoveBlack market, contraband tradeHigher heat, more inspections
NavigatorSilva BayFaster ships, longer rangeWeaker initial standing
PrivateerStormwallNaval combat, boarding advantagePoor merchant reputation
CorsairCorsair’s RestBalanced combat + tradeMaster of none
ScholarMonsoon ReachInformation advantageLow capital, fragile
Merchant PrinceAl-ManarHigh starting capitalHigher fees, pirate target
DockhandCrosswind IsleCheapest crewLowest starting capital
Bounty HunterCrosswind IsleCombat masteryPoor prices, distrusted

Start with merchant for your first run. It has the smoothest early game.

Terminal window
portlight market # See what's cheap here
portlight buy grain 10 # Buy cheap goods
portlight routes # Find where grain sells high
portlight sail al_manar # Sail to a destination
portlight advance # Travel day by day
portlight sell grain 10 # Sell at the destination
portlight ledger # See your trade history
  • Profit per voyage. Buy where stock is high, sell where it’s consumed.
  • Provisions. You consume one per day at sea. Buy before long voyages: portlight provision 15.
  • Ship condition. Repair storm damage at port: portlight repair.
  • The map. Run portlight map to see the world, routes, and your position.
  • Contracts — wait until you understand route profitability
  • Infrastructure — wait until you have 500+ silver and a steady income loop
  • Insurance and credit — mid-game tools, not early priorities
  • Victory paths — tracked automatically, check with portlight milestones
  • Combat gear — buy a weapon when you can afford it, not before
SilverDayWhat opens up
0-5001-10Basic trading, route discovery, first weapon
500-200010-25Ship upgrades, first warehouse, simple contracts
2000-500025-50Licenses, insurance, credit, multi-region trading
5000+50+Victory path pursuit, full infrastructure, endgame waters