Portlight Bounty
Portlight Bounty is a trade game. You buy goods, sail a lane, take a contract, and try to arrive with silver still in the box. The Rust simulation is the rules. The Godot chart is the game you sit down at.
This is the handbook for version 0.3.2. The Python game that the rules are checked against is Portlight at commit 9b02494.
Start here
Section titled “Start here”- Play the chart if you want a ship on the water.
- The voyage if you want to know what the buttons do.
- The simulation if you are checking a number.
- Pictures and the license before you reuse anything you see.
- Commands for the script runner.
What 0.3.2 includes
Section titled “What 0.3.2 includes”A chart across 20 ports and 43 lanes. New game, save, and load. Sail, the market, contracts, crew and companions with active role effects and morale triggers, style masters and skill trainers in their home ports, the Armoury merchant shop with gear maintenance, blacksmith upgrades, and field repair, the yard, the harbour desk (including counting-house silver accounts at seven ports), hunt and bounties, the journal, the day’s report, combat and contract recap cards, sinking and tow recovery, and sea fights.
The plates in the landing bundle are listed in godot/assets/landing/MANIFEST.json (manifest 0.3.0). An older note that said “70 PNGs, v0.3.0” does not describe this release.
What it does not do
Section titled “What it does not do”It does not phone home. It does not have an account. It does not send telemetry. A macOS build has not been run for this release.
