Chapter 46 — Jade Veil (Feudal Mystery Demo)
Chapter 46 — Jade Veil (Feudal Mystery Demo)
Section titled “Chapter 46 — Jade Veil (Feudal Mystery Demo)”Part VI — Starter Worlds
A walkthrough of the feudal mystery starter.
Setting
Section titled “Setting”A feudal castle during a tense political summit. Lord Takeda has been poisoned. The player — a ronin hired for protection — must find the poisoner while navigating a court where every accusation costs honor and silence costs lives.
Contents
Section titled “Contents”| Element | Description |
|---|---|
| Castle Gate | Starting zone — stone archway, guard post, courtyard bridge |
| Great Hall | Social zone — war banners, tatami mats, ancestral shrine |
| Tea Garden | Investigation zone — stone lanterns, koi pond, whispering pines |
| Lord’s Chamber | Restricted zone — silk screens, medicine table, poison residue |
| Hidden Passage | Secret zone — narrow tunnel, dust, concealed door mechanism |
| Lord Takeda | NPC — poisoned lord, bedridden (composure 7) |
| Lady Himiko | NPC — lord’s wife, suspect (composure 8, perception 6) |
| Magistrate Sato | NPC — investigator, potential ally (perception 7, discipline 5) |
| Shadow Assassin | Enemy — hidden killer (discipline 7, perception 8) |
| Corrupt Samurai | Enemy — bodyguard turned traitor (discipline 8, composure 4) |
| Incense Kit | Item — restores 5 ki |
| Way of the Blade | Progression tree — steady-hand → inner-calm → righteous-fury |
Ruleset: ronin-minimal
Section titled “Ruleset: ronin-minimal”| Stat | Role |
|---|---|
| Discipline | Martial skill, blade technique, focus |
| Perception | Awareness, deduction, reading intent |
| Composure | Social control, emotional mastery, interrogation |
| Resource | Range | Notes |
|---|---|---|
| HP | 0–30 | Physical health |
| Honor | 0–30 | Fragile — false accusations cost -5, hard to recover (+1 for righteous acts) |
| Ki | 0–20 | Spiritual energy, regens 2/tick, powers special actions |
Unique verbs: duel (formal martial challenge), meditate (restore ki and composure at the cost of a turn).
How the Systems Interact
Section titled “How the Systems Interact”-
Dialogue — Magistrate Sato briefs the ronin on the poisoning and court suspects. Completing the briefing sets the
magistrate-briefedflag and grants an incense kit. -
Environment — Two hazard types: poison-residue in the lord’s chamber drains HP from lingering toxins, shadow-watch zones drain ki as unseen eyes track your movements.
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Cognition — The assassin perception rule makes shadow operatives perceive the ronin as “a blade without a lord — unpredictable and dangerous.”
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Combat — Two enemy archetypes: Shadow Assassins are perception-heavy ambush fighters (detect before they strike), Corrupt Samurai are disciplined but emotionally unstable (provoke their composure to break).
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Factions — The Takeda clan controls the castle with waning authority, while the shadow-network operates with near-perfect cohesion from the hidden passages.
Install
Section titled “Install”npm install @ai-rpg-engine/starter-roninimport { createGame } from '@ai-rpg-engine/starter-ronin';const engine = createGame(42);This pack includes 3 abilities (precision-cut, inner-calm, shadow-mark), the marked status with debuff tag, and cleanse support. See Chapter 48: Abilities System.