Skip to content

AI RPG Engine Handbook

A guide to building simulation-driven terminal RPGs.


  1. What AI RPG Engine Is
  2. Engine Philosophy
  3. Quick Start
  1. The Simulation Core
  2. The Event System
  3. Modules
  4. Rulesets
  1. AI Cognition
  2. Perception Layers
  3. Environment Simulation
  4. Progression System
  5. Narrative Authority
  1. Content Files
  2. Rooms and Zones
  3. Entities
  4. Dialogue Trees
  5. Items and Status Effects
  1. Writing a Module
  2. Testing Modules
  1. The Chapel Threshold (Fantasy)
  2. Neon Lockbox (Cyberpunk)
  3. Gaslight Detective (Detective)
  4. Black Flag Requiem (Pirate)
  5. Ashfall Dead (Zombie)
  6. Dust Devil’s Bargain (Weird West)
  7. Signal Loss (Colony)
  1. Character Creation
  2. Asset Registry
  3. Image Generation
  4. Equipment System
  5. Character Profiles
  1. Save Files
  2. Deterministic Replay
  3. Observability
  1. Planned Systems
  2. AI-Assisted Worldbuilding
  1. Quest Webs & Emergent Opportunities
  2. Composition Guide — Build your own game by composing engine modules

AI RPG Engine is built to support simulation-driven storytelling, reactive worlds, modular design, and terminal-native games.

The engine does not tell you what kind of world to build. It gives you the systems to build one that behaves.

Experiment. Break things. Build something that surprises you.