Skip to content

Storyboard OS Handbook

Storyboard OS is a visual authoring platform for implementable structure. It turns design into implementation specs a team can build from — not just notes, but entry conditions, state changes, required assets, test criteria, and a checklist for the production pass.

Three verticals ship today:

  • rpg-storyboard — RPG quest and scene authoring for video game designers
  • marketing-storyboard — campaign implementation storyboard for marketing teams
  • cinematic-storyboard — production storyboard for trailers, cutscenes, explainers, and game cinematics

Most narrative tools capture story. Storyboard OS captures game-state. Every frame on the board carries:

  • Entry conditions — what game flags must be true before this beat fires
  • State changes — what the beat sets or modifies in the game world
  • Required assets — art, audio, dialogue, animations needed to ship
  • Test criteria — pass/fail checks that verify correct implementation
  • Implementation checklist — ordered tasks for the dev or production pass

A frame without those fields is a story note. Storyboard OS makes the distinction visible: SPEC / PARTIAL / DRAFT badges show implementation depth at a glance without opening a single inspector.

WorkflowEntry pointPurpose
Project boards (durable)/projectsDesign, edit, track progress, generate handoffs
Template preview (read-only)/templatesBrowse production templates and demo quest

Project boards persist across reload. No backend, no accounts, no server — everything lives in localStorage.

WorkflowEntry pointPurpose
Campaign board/campaigns/:idFull campaign canvas with launch readiness signals
Campaign brief/campaigns/:id/handoffMarkdown + JSON export for execution team

The marketing board answers: Can this campaign ship, and what blocks it?

WorkflowEntry pointPurpose
Sequence board/sequences/:idFull cinematic canvas with production signals (health, burden, complexity)
Production brief/sequences/:id/handoffMarkdown + JSON export for production team

The cinematic board answers: What makes this sequence hard to shoot, animate, edit, or hand off?

When the board is ready, click Handoff → in the header. The project handoff regenerates from live state:

  • Project identity and template provenance
  • Progress summary: checklist done/total, tests done/total
  • All beats in topological quest order (Kahn’s algorithm — upstream dependencies before downstream outcomes)
  • Each beat shows edited content, readiness status, and [x] / [ ] completion

Download as Markdown (developer-readable) or JSON (engine-ingestible).

  • Getting Started — install and run in under two minutes
  • Authoring Workflow — the full design loop from project creation to handoff
  • Architecture — package map, dependency rules, adding a new vertical
  • Reference — frame types, connection types, readiness model, API