Star Freight Handbook
Star Freight is a text-first tactics merchant RPG about hauling freight through a politically fractured star system.
You are a disgraced military pilot rebuilding as a space merchant captain across five civilizations. Every run produces a different captain life — not because you picked a class, but because your crew, routes, risks, and standing shaped you into someone.
Four system truths
Section titled “Four system truths”These are the load-bearing walls. They cannot be changed without invalidating the game’s identity.
- Crew is binding law — crew members are capabilities, access gates, and obligations simultaneously
- Combat is a campaign event — every outcome writes to campaign state permanently
- Culture is decision grammar — each civilization has social logic that shapes trade, access, and conflict
- Plot emerges from life — investigation threads surface through ordinary work, not quest markers
What this handbook covers
Section titled “What this handbook covers”- Getting Started — install, first run, controls
- The World — civilizations, ports, routes, goods, factions
- Captain Paths — nine classes, three postures, ships, companions
- Systems Reference — crew, combat, culture, investigation, trade, contracts
- Beginner’s Guide — first 30 minutes walkthrough for new captains