Gs GlyphStudio
Desktop Studio

GlyphStudio craft-first sprite studio.

A desktop-native pixel art studio where deterministic editing is the foundation and AI stays in the passenger seat. Build sprites, animate walk cycles, and validate assets — all with tools that reward skill, not luck.

Stack

React + TypeScript + Tauri v2 + Rust

Editor

Layers · Indexed Palettes · Selections · Timeline

AI Assist

Region Draft · Cleanup · Locomotion Analysis

Craft-First Design

Every feature increases control, quality, or repeatability. No dead buttons.

Deterministic Editor Core

Pixel-perfect canvas with layers, masks, selections, indexed palettes, and timeline with onion skinning. Tools you can build muscle memory with.

Subordinate AI Assist

Region drafts, cleanup, requantization, and silhouette repair — always on separate layers, always editable, always provenance-tracked.

Real Locomotion System

Analyze stride rhythm, contact timing, and center of mass. Plan walk cycles by feel. Generate constrained draft frames. Not a dead button — a real subsystem.

Professional Workspace

Eight workspace modes inside a single desktop shell.

Dark Pro UI

Deep charcoal workspace with crisp panels, restrained chrome, and palette colors that pop. Dense but learnable, shortcut-friendly.

Indexed Palette System

First-class palette contracts with semantic roles, ramp grouping, and double-right-click contextual popup at cursor. Palette is a domain system, not a color picker.

Validation & Export

Palette contract checks, socket alignment, atlas sizing, locomotion profile validation. Jump-to-fix repairs. Sprite sheet, PNG sequence, and atlas export.

Architecture

Frontend (React + TypeScript)

// 14 Zustand stores, dockable panels, Canvas/WebGL
// Workspace modes: Edit, Animate, Palette,
//   AI Assist, Locomotion, Validate, Export

Backend (Tauri v2 + Rust)

// 34 typed commands, event-driven job system
// Engine: pixel buffers, quantize, transforms
// AI orchestration: Ollama + ComfyUI bridges