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Chapter 25 — Dust Devil's Bargain (Weird West Demo)

Part VI — Starter Worlds

A walkthrough of the weird west starter.

A frontier town hides a cult summoning something from the red mesa. You’re a drifter caught between law, spirits, and a rising supernatural dust that claims anyone who lingers too long. The desert doesn’t forget.

ElementDescription
Drifter’s CrossroadsStarting zone — hitching post, dusty road, vultures
SaloonSocial zone — bar, poker table, wanted board
Sheriff’s OfficeAuthority zone — desk, cell, strongbox
Red Mesa TrailWilderness zone — cult territory, rattlesnakes, burning sun
Spirit HollowSupernatural zone — bone circle, whispering wind, spirit anchor
Bartender SilasNPC — informant, lore 5, mesa cult intel quest
Sheriff HaleNPC — law with a secret, grit 6
Dust RevenantEnemy — cursed gunslinger (draw-speed 7, grit 5)
Mesa CrawlerEnemy — spirit beast (lore 8, grit 7)
Sage BundleItem — reduces Dust by 20
GunslingerProgression tree — quick-hand → iron-will → dead-eye
StatRole
GritToughness, willpower, endurance
Draw-SpeedReflexes, reaction time, quick-draw ability
LoreSupernatural knowledge, spirit communication
ResourceRangeNotes
HP0–30Physical health
Resolve0–20Mental fortitude, regens 1/tick
Dust0–100Inverse pressure — accumulates, 100 = claimed by the desert

Unique verbs: draw (quick-draw duel), commune (speak with spirits).

  1. Dialogue — Bartender Silas interrogates you about your business, then reveals what he knows about the Red Mesa congregation. Choosing to investigate sets the mesa-mission global flag.

  2. Environment — Two hazard types: dust storms raise the Dust counter for human entities, spirit drain reduces resolve near supernatural zones.

  3. Cognition — The spirit perception presentation rule makes spirits perceive all living entities as “echoes of the future.” This inverts the normal horror dynamic — the supernatural isn’t malicious, it’s confused.

  4. Combat — Two enemy archetypes: the Dust Revenant is a fast gunslinger (draw-speed 7), the Mesa Crawler is a lore-heavy spirit beast. Different verbs suit different enemies.

  5. Factions — Townsfolk (low cohesion 0.4, reflecting frontier individualism) vs the Red Congregation (high cohesion 0.9, cult discipline).

Terminal window
npm install @ai-rpg-engine/starter-weird-west
import { createGame } from '@ai-rpg-engine/starter-weird-west';
const engine = createGame(42);