Chapter 23 — Black Flag Requiem (Pirate Demo)
Part VI — Starter Worlds
A walkthrough of the pirate starter.
Setting
Section titled “Setting”The Caribbean, or something like it. Your ship is your kingdom, port towns are powder kegs, and beneath the waves lies a shrine guarded by the drowned dead.
Contents
Section titled “Contents”| Element | Description |
|---|---|
| Ship Deck | Starting zone — helm, cannons, cargo hold |
| The Rusty Anchor | Social zone — tavern with notice board, barkeep, rum barrel |
| Governor’s Fort | Hostile zone — fortified colonial stronghold with gate, stockade, treasury |
| Open Water | Travel zone — sea routes with storm surge hazard |
| Sunken Shrine | Boss zone — underwater cursed shrine with barnacle altar, treasure chest |
| Quartermaster Bly | NPC — loyal crew, sea-legs 6 |
| Mara the Cartographer | NPC — neutral knowledge broker, cunning 7 |
| Governor Vane | NPC — colonial authority, morale 18 |
| Navy Sailor | Enemy — aggressive AI, enforces law |
| Drowned Guardian | Enemy — cursed sea beast, brawn 7, sea-legs 8 |
| Rum Barrel | Item — restores 8 morale |
| Seamanship | Progression tree — sea-hardened → ruthless / dread-captain |
Ruleset: pirate-minimal
Section titled “Ruleset: pirate-minimal”| Stat | Role |
|---|---|
| Brawn | Raw physical power, melee damage |
| Cunning | Tactics, deception, social maneuvering |
| Sea Legs | Balance, swimming, nautical skill |
| Resource | Range | Notes |
|---|---|---|
| HP | 0–40 | Physical health |
| Morale | 0–30 | Crew spirit, regens 1/tick |
Unique verbs: plunder (loot defeated areas), navigate (chart courses between islands).
How the Systems Interact
Section titled “How the Systems Interact”-
Dialogue — The cartographer offers a map deal: bring proof from the sunken shrine and the chart is yours. Accepting sets the
shrine-dealglobal flag. -
Cognition — The cursed guardian presentation rule makes cursed creatures perceive all visitors as trespassers desecrating the shrine.
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Environment — Storm surge in open water drains morale. Drowning pressure in the sunken shrine deals HP damage. Two distinct hazard types in one world.
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Factions — The colonial navy faction includes the governor and navy sailors with 0.8 cohesion, creating a united front against pirates.
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Progression — The seamanship tree requires both sea-hardened and ruthless before unlocking dread captain, creating a branching prerequisite structure.
Install
Section titled “Install”npm install @ai-rpg-engine/starter-pirateimport { createGame } from '@ai-rpg-engine/starter-pirate';const engine = createGame(42);