Chapter 7 — Rulesets
Part II — Engine Architecture
How genres are defined.
Topics
Section titled “Topics”- RulesetDefinition — the contract between content and engine
- Stats — character attributes
- Resources — consumable pools (hp, stamina, heat)
- Verbs — available player actions
- Formulas — calculations for damage, checks, costs
Example Rulesets
Section titled “Example Rulesets”Fantasy
stats: vigor, instinct, willresources: hp, staminaverbs: move, inspect, speak, attack, use, restCyberpunk
stats: chrome, reflex, netrunningresources: hp, heatverbs: move, scan, speak, attack, jack-in, useWhy the Engine Doesn’t Know About Fantasy
Section titled “Why the Engine Doesn’t Know About Fantasy”The engine has no concept of swords, spells, or cybernetic implants. A ruleset tells the engine what stats matter, what resources exist, and what formulas govern interactions. This is what makes the same engine run both The Chapel Threshold and Neon Lockbox without code changes.