AI RPG Engine Handbook
A guide to building simulation-driven terminal RPGs.
Part I — Orientation
Section titled “Part I — Orientation”Part II — Engine Architecture
Section titled “Part II — Engine Architecture”Part III — Simulation Systems
Section titled “Part III — Simulation Systems”Part IV — Authoring Games
Section titled “Part IV — Authoring Games”Part V — Building Modules
Section titled “Part V — Building Modules”Part VI — Starter Worlds
Section titled “Part VI — Starter Worlds”Part VII — Debugging and Tools
Section titled “Part VII — Debugging and Tools”Part VIII — Future Directions
Section titled “Part VIII — Future Directions”Appendix
Section titled “Appendix”Building Worlds with AI RPG Engine
Section titled “Building Worlds with AI RPG Engine”AI RPG Engine is built to support simulation-driven storytelling, reactive worlds, modular design, and terminal-native games.
The engine does not tell you what kind of world to build. It gives you the systems to build one that behaves.
Experiment. Break things. Build something that surprises you.