Skip to content

How to Play

Sovereignty teaches through consequences, not terminology. Here’s how a game works.

Each player starts with 5 coins and 3 reputation (clamped between 0 and 10). The board has 16 spaces arranged in a loop. Roll a die, move forward, and land on spaces that give you choices: trade, help someone, take a risk, or draw a card.

28 Event cards read like moments — situations that affect all players or force individual choices. The deck includes 20 core events and 8 market-shift events that trigger in Town Hall games.

12 Deal cards force conversation — offers, trades, and agreements between players. Each deal has a deadline and a reward for completion, plus a reputation penalty for failure.

10 Voucher cards are IOUs you issue to another player. You need at least 2 reputation to issue a voucher. If you default, you lose reputation. Trusted issuers (reputation 5 or higher) pay a bonus when redeeming.

Once per round, say “I promise…” out loud and commit to something specific. The table decides if you kept it:

  • Keep your promise: +1 reputation
  • Break your promise: -2 reputation

Once per game, if you broke a promise, you can publicly apologize. Pay 1 coin to the person you wronged, and regain +1 reputation.

Pick a goal at the start — secret or public:

GoalWin condition
ProsperityReach 20 coins
BelovedReach 10 reputation
BuilderComplete 4 upgrades

A player wins immediately by achieving their chosen goal (20 coins for Prosperity, 10 reputation for Beloved, 4 upgrades for Builder). If nobody achieves their goal after 15 rounds, the highest combined score wins. The tiebreak formula weighs coins, reputation, and upgrades: (coins / 2) + reputation + (upgrades * 3).

The board has 16 spaces arranged in a loop. Some space types appear more than once (Rumor Mill is at positions 3 and 9, Trade Dock at 4 and 12). When you pass through or land on Campfire (position 0), you gain 1 coin.

SpaceEffect
Campfire (0)Safe. +1 coin when you pass through or land on it
Workshop (1)Pay 2 coins for +1 upgrade
Market (2)Buy or sell 1 resource at market price
Rumor Mill (3, 9)Draw an Event card
Trade Dock (4, 12)Propose a trade with any player
Festival (5)Donate 1 coin for +1 reputation
Trouble (6)Lose 1 coin or 1 reputation
Help Desk (7)Give another player 1 coin; both gain +1 reputation
Mint (8)Gain 2 coins from the bank
Builder (10)Pay 3 coins for +1 upgrade (requires reputation 3 or higher)
Faucet (11)Gain 1 coin from the bank
Taxman (13)Pay 1 coin, or lose 1 reputation if broke
Commons (14)Vote: if majority agrees, everyone gains 1 coin
Crossroads (15)Draw a Deal card. Accept or pass

Once per game, anyone at the table can raise a toast to a player. Name something they did right. The toasted player gains +1 reputation. Each player can only be toasted once.

Terminal window
sov toast Alice

Recipes set the mood for a session by filtering the card deck:

Terminal window
sov new --recipe cozy -p Alice -p Bob

Available recipes: cozy, spicy, market, promise.